Agricola (Revised Edition 2016)


Cover: Agricola (Revised Edition 2016)


ca. 90 min.

1 - 4
Game Design:
Uwe Rosenberg
Graphic Design:
atelier198 (Klemens Franz)
Rules & Development:
Überarbeitete Edition: Grzegorz Kobiela, Original:Hanno Girke
Release Year:
6 game boards, 2 game board extensions, 2 variant tiles, 1 action field, 23 "Wooden Room / Field" tiles, 16 "Clay / Stone Room" tiles, 44 food tokens, 13 other markers, 120 cards, approx. 270 wooden resources, 1 score pad & 1 rule book
Choking Hazard

NOT A TOY! Choking hazard. Not suitable for children under three years.


Agricola: a strategy boardgame for advanced players, already a great classic

Central Europe, around 1670 A.D. The Plague which has raged for centuries has finally been overcome. The civilized world is revitalized. People are upgrading and extending their simple wooden houses. Fields must be plowed, sowed, and harvested. People are living off millet gruel, bread, and vegetables. The famine of the previous years has also encouraged them to eat more meat (a habit that we continue to this day as our wealth is growing). In the end, the wealthiest player wins. Interestingly enough, animals that you do not eat contribute to your wealth. And now: off to the pastures, off to the stables: life at a farm never has been as exciting!

New and Revised Edition!

Almost 10 years afer its original release, it was time to revisit this classic and give it a much-deserved overhaul: fresh art, updated cards organized in well-balanced decks, and many minor improvements (no pun intended) on almost all components. Note that all future expansions will be based off of this version (see also the FAQ below).


A happy farmer
A happy farmer
3D box (2023)
3D box (2023)


Appendix (German)
Rules (German)


Can I use the expansions from the revised edition with the old edition, or vice versa?

Yes-ish. The revised edition uses unified phrasing, reworked cards and a modernized graphics design to deliver a more consistent and overall better (at least in our opinion) game flow and feel. Mixing old and new version parts therefore might create problems. Nonetheless, the overall mechanics of the game haven't changed, giving people with an advanced understanding on how the game works the possibility to "ignore" these problems; at least to a certain extent. However, we only recommend mixing old and revised edition for such "professionals".

The old edition supported 1 - 5 players, while the revised edition supports only 1 - 4. Why did you do that?

When developing the revised edition, we found ourselves in the situation that it either would have needed to be priced higher than the old one, or that we would need to "cut" something from the material in order to achieve the quality we wanted. After a lot of research on the most played player counts (which turned out to be 2 - 4 players) we decided for the latter and to offer an "Expansion for 5 and 6 players" for groups with higher player counts instead.