Agricola
Overview

EAN / UPC:
Not available
Not available
Game Design:
Uwe Rosenberg
Uwe Rosenberg
Rules & Development:
Hanno Girke
Hanno Girke
Release Year:
2007
2007
Components:
9 game boards, 138 wooden resources, 36 food markers, 54 wooden animals, 25 wooden person markers, 75 wooden fences, 20 wooden stables, 24 house tiles, 33 plowed field tiles, 3 guest markers, 9 multi markers, 360 cards, 1 score pad & 1 rule book
9 game boards, 138 wooden resources, 36 food markers, 54 wooden animals, 25 wooden person markers, 75 wooden fences, 20 wooden stables, 24 house tiles, 33 plowed field tiles, 3 guest markers, 9 multi markers, 360 cards, 1 score pad & 1 rule book
Attention!

NOT A TOY! Choking hazard. Not suitable for children under three years.
Description
Agricola: a strategy boardgame for advanced players, already a great classic.
Central Europe, around 1670 A.D. The Plague which has raged for centuries has finally been overcome. The civilized world is revitalized. People are upgrading and extending their simple wooden houses. Fields must be plowed, sowed, and harvested. People are living off millet gruel, bread, and vegetables. The famine of the previous years has also encouraged them to eat more meat (a habit that we continue to this day as our wealth is growing). In the end, the wealthiest player wins. Interestingly enough, animals that you do not eat contribute to your wealth. And now: off to the pastures, off to the stables: life at a farm never has been as exciting!Note: There is also a revised edition available.
Images

A frist sketch of the original cover

Development of the "Cover Farmer"

The cover: from concept to final version

How the prototype looked