New games 2019: Expedition to Newdale
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Not even 50 days left until SPIEL'19 opens it doors again. Definitely time to tell you more about our new big release:
Expedition to Newdale
Previous announcements in 2019:
- Bärenpark: The Bad News Bears
- Foothills
- Mandala
Release: SPIEL'19 (International: December 2019 / January 2020)

Expedition to Newdale
The “Oh my Goods!” saga continues—this time, as a board game. Immerse yourselves over the course of several scenarios in an overarching story full of adventure. Each game represents one chapter. You can play the chapters in sequence—as a campaign—or on their own. Various maps with different events, game elements, objectives, and actions challenge you to adapt your strategy to the given conditions and use them to your advantage.


At the beginning of the game you have your personal board, a coal mine as your start building and 5 hand cards. Depending on which chapter you are playing, the appropriate game board sits in the middle of the table. Each round is divided into 5 phases which are played in order (or partially parallel, once you become more familiar with the game). In phase 1, a new event is revealed which usually alters the course of play in this round slightly (e. g., by introducing new buildings). Additionally the event card shows a fixed amount of workers which are available this round. An information which is much appreciated, as you have to place your action markers in phase 2. The latter are numbered 1 - 4 which is important for phase 4 and means that you need to plan ahead. But first phase 3: in this phase, more workers are drawn from a bag and get added to the others. This means that productions which would have been impossible before (because workers were missing) are now easily done. Pushing your luck might be beneficial! Phase 4 is the opposite to phase 2. Instead of placing your workers, you resolve their chosen action in order of their numbers. We hope you had a backup plan in place if your desired workers were not drawn in phase 3, because this can trigger an unpleasant chain of events! Not enough workers could mean that a production does not happen, which then means that you might not have enough money to build the building with your second action marker. Oh, and your third marker was planned to directly produce in the newly built building? Well, where there is no building, there's no place to produce in, right? Clearly: planning ahead, a little luck and good alternatives are the way to success. In Phase 5, all players can either use a free building action or draw new hand cards. The last phase is used to resolve all buildings which do not need workers, e. g., an automatic coal production or a building which offers the conversion of a certain good to victory points. Afterwards the next round starts, of which you play a total of seven. A final scoring at the end of round seven will then show if you win or lose.

Expedition to Newdale promises a lot of exciting game sessions. Thanks to its "legacy like" development throughout the chapters (e. g., different buildings, significantly changed game boards, etc.) nearly no game session feels alike. Even better: because the components are not destroyed or changed permanently, you can always replay your favorite chapter the way it's meant to be played. Thanks to an easy table in the rule book you will always know which cards, game boards, etc. are needed.
Still not enough information? Then head over to our download section or simply look beneath this article to find the rule book and chronicles to Expedition to Newdale: Rules: Expedition to Newdale (EN) ATTENTION: Spoiler alert! Appendix: The Chronicles of Newdale (EN)You want to stay up to date? Follow us on Facebook or Twitter and don't miss any updates.